Quarterback
Throws the passes and runs the offense.
Sp. Atk lead the profile. HP, Sp. Def, Speed help. Psychic, Normal, Dragon types receive the listed nudge.
135 Sp. Atk and 120 Speed make the public quarterback priorities easy to see.
POSITION ROOM
Use the original creator’s public scouting priorities to compare visible stats, size and type. The exact grading weights remain private, so this guide names categories instead of inventing percentages.
HOW TO READ THE TABLE
The scouting guide groups an attribute as key, helps, a small part or doesn’t count. It also lists small type bonuses. That language is the evidence boundary. A Psychic type may settle a close quarterback comparison, for example, but the creator explicitly says type cannot rescue a poor statistical fit.
Height only contributes at WR, TE and CB, with the creator noting a cap around 7′3″. Weight matters most on OL, NT, DT and FB, with smaller value at HB, DE and TE. It uses a sliding scale, so doubling from a light weight matters more than adding the same number of kilograms to an already massive Pokémon.
Scroll horizontally on a narrow screen. “None listed” means no trait appears in that category, not that the position has no requirements.
| Position | Key | Helps | Small part | Type nudge |
|---|---|---|---|---|
| QBQuarterback | Sp. Atk | HP · Sp. Def · Speed | Attack | Psychic · Normal · Dragon |
| HBHalfback | Attack · Speed | HP | Defense · Weight | Fighting · Ground · Normal |
| FBFullback | Attack · Defense · Weight | HP | None listed | Rock · Ground · Fighting · Normal |
| SLOTSlot receiver | Speed | Attack · Sp. Def | HP · Sp. Atk | Electric · Flying · Fairy |
| WRWide receiver | Speed | Attack · Sp. Atk | Sp. Def · Height | Electric · Flying |
| TETight end | None listed | HP · Attack · Defense · Speed · Weight | Height | Fighting · Water |
| OLOffensive line | Defense · Weight | HP | Attack · Sp. Def | Rock · Steel · Ground · Fighting |
| DEDefensive end | Attack · Speed | HP · Weight | Defense | Fighting · Dark · Dragon |
| NTNose tackle | Weight | HP · Attack · Defense | None listed | Rock · Ground · Steel · Fighting |
| DTDefensive tackle | Attack · Weight | HP · Defense | Speed | Rock · Ground · Steel · Fighting |
| OLBOutside linebacker | Attack · Speed | HP · Defense | Sp. Def | Fighting · Dark · Bug |
| ILBInside linebacker | Attack · Defense | HP · Speed | Sp. Def | Fighting · Dark · Ground |
| MLBMiddle linebacker | Attack | HP · Defense · Sp. Def · Speed | None listed | Fighting · Dark · Ground |
| CBCornerback | Speed | Defense · Sp. Def | Attack · Height | Flying · Dark · Ghost |
| SSafety | Sp. Def · Speed | HP · Defense | Sp. Atk | Flying · Psychic |
Position categories checked against the original Scouting Guide ↗ on October 15, 2026.
Examples demonstrate the visible trait pattern; they are not a ranking. A legal candidate still depends on the mode, current pool, formation and whether the species is already used.
Throws the passes and runs the offense.
Sp. Atk lead the profile. HP, Sp. Def, Speed help. Psychic, Normal, Dragon types receive the listed nudge.
135 Sp. Atk and 120 Speed make the public quarterback priorities easy to see.
The main ball carrier, through tacklers and around them.
Attack and Speed lead the profile. HP help. Fighting, Ground, Normal types receive the listed nudge.
100 Attack, 110 Speed and 75 HP form a direct run-first profile.
Lead blocker and short-yardage runner.
Attack and Defense and Weight lead the profile. HP help. Rock, Ground, Fighting, Normal types receive the listed nudge.
300 kg, 130 Defense and 120 Attack match all three published key traits.
A quick receiver lined up inside.
Speed lead the profile. Attack, Sp. Def help. Electric, Flying, Fairy types receive the listed nudge.
130 Speed leads, while Electric receives a listed small type nudge.
Runs routes and catches passes downfield.
Speed lead the profile. Attack, Sp. Atk help. Electric, Flying types receive the listed nudge.
130 Speed and Flying typing fit the public outside-receiver direction.
Half blocker, half receiver.
No single trait is marked key; this is a balanced role. HP, Attack, Defense, Speed, Weight help. Fighting, Water types receive the listed nudge.
Balanced HP, Attack, Defense and useful size suit a hybrid role.
Blocks for the rest of the offense.
Defense and Weight lead the profile. HP help. Rock, Steel, Ground, Fighting types receive the listed nudge.
200 Defense, 400 kg and Steel typing align with the line profile.
Rushes the passer and sets the edge.
Attack and Speed lead the profile. HP, Weight help. Fighting, Dark, Dragon types receive the listed nudge.
134 Attack, 100 HP, useful weight and Dark typing offset only moderate Speed.
Anchors the middle of a 3-4 line.
Weight lead the profile. HP, Attack, Defense help. Rock, Ground, Steel, Fighting types receive the listed nudge.
At 550 kg with 130 Defense and 135 Attack, it is a natural interior anchor example.
Plays inside on a 4-3 front.
Attack and Weight lead the profile. HP, Defense help. Rock, Ground, Steel, Fighting types receive the listed nudge.
360 kg, 180 Defense, 110 Attack and Rock/Steel typing fit the four-man-front interior.
Rushes and chases runs to the sideline.
Attack and Speed lead the profile. HP, Defense help. Fighting, Dark, Bug types receive the listed nudge.
110 Attack, 105 Speed and Bug typing show the chase-and-rush profile.
Plugs runs and covers short passes in a 3-4.
Attack and Defense lead the profile. HP, Speed help. Fighting, Dark, Ground types receive the listed nudge.
130 Attack and 115 Defense suit a physical inside run defender.
Leads the middle of a 4-3.
Attack lead the profile. HP, Defense, Sp. Def, Speed help. Fighting, Dark, Ground types receive the listed nudge.
130 Attack, 90 HP and Fighting typing provide a sturdy middle example.
Covers receivers one-on-one.
Speed lead the profile. Defense, Sp. Def help. Flying, Dark, Ghost types receive the listed nudge.
130 Speed and Flying typing lead; 65 Defense is the tradeoff to notice.
Plays as the last line of coverage.
Sp. Def and Speed lead the profile. HP, Defense help. Flying, Psychic types receive the listed nudge.
130 Sp. Def, 110 Defense and 95 HP bring coverage composure, but 65 Speed is a real compromise.
FORMATION CHANGES
Formation selection changes which jobs must be filled. It does not add players or allow a role from one shape to remain in the other.
The FB is a lead blocker and short-yardage runner. Attack, Defense and Weight are all key.
The SLOT replaces the FB. Speed becomes key, with Attack and Sp. Def helping.
A single heavy NT anchors three linemen while two ILBs play inside.
Two DTs replace the NT and one ILB; the remaining inside defender becomes MLB.
SPECIAL POSITION
The original scouting guide states that Kicker is not part of a challenge’s Team Score. In the playable games, Special Attack and Attack make the strongest legs. Electivire is shown only as an illustrative high-Attack candidate, not as a published best kicker. The Builder can turn Kicker on or off, and the position should not be counted among the 11 offense plus 11 defense starters.